/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.particles.values;

import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;

/** It's a class which represents a value bound to the particles. Generally used by a particle controller component to find the
 * current value of a particle property during the simulation.
 * @author Inferno */
public class ParticleValue implements Json.Serializable {
	public boolean active;

	public ParticleValue () {
	}

	public ParticleValue (ParticleValue value) {
		this.active = value.active;
	}

	public boolean isActive () {
		return active;
	}

	public void setActive (boolean active) {
		this.active = active;
	}

	public void load (ParticleValue value) {
		active = value.active;
	}

	@Override
	public void write (Json json) {
		json.writeValue("active", active);
	}

	@Override
	public void read (Json json, JsonValue jsonData) {
		active = json.readValue("active", Boolean.class, jsonData);
	}
}
